If you insist on going topside, you will face two Cannonball cannons, four Rocky Wrenches, and then a MASSIVE Cannonball cannon shooting to the right as you hop to the water below to go get on the next ship.Ī MASSIVE Cannonball cannon fires away at you on the first deck, so move to the right as soon as possible to tangle with a Rocky Wrench (wait around it's area). You have the choice now of continuing the trek across the topside of the ships and having to deal with the dangers, OR you can swim underneath the whole fleet to reach the Commanding Officer's room without the muss! If you choose to dodge the whole enemy set here, go against the hull of the next ship, let Mario sink for a second, and then swim along tot he right to pass under the ships (continually press the A Button once you pass under the hull). ![]() Deal with the Rocky Wrench and dodge the MASSIVE Cannonball that shoots to the right as you jump into the "water" below. Koopa Navy #1 Go right past the Rocky Wrench to see some Cannoball launchers guarding a power-Up in the cubby below (challenge if you dare) before continuing right to deal with a Rocky Wrench and a Bob-Omb launcher so you can jump the hold below to the far side. Tank #13 has a pipe, which leads to the cabin of the Commanding Officer of this brigade!Ī lowly Boomerang Brother controls this formation, so go stomp him when his Boomerangs are out and about or before he ever releases them to win an Invincible Starman as you finish the level! However, when you get on top of it, duck down to let the MASSIVE Cannonball fly overhead before jumping to the top of Tank #12 to fight a Rocky Wrench and three Cannonball cannons. Tank #10 has a Bob-Omb launcher on front, a Rocky Wrench on top, and then a Cannonball launcher and a Bob-Omb launcher on back, so go right past the Bob-Ombs to find Tank #11 with it's piddly Cannonball cannon. Tank #8 is a Cannonball launcher, a Rocky Wrench, and then a Cannonball launcher and a Bob-Omb launcher shooting off the back, so work past this carefully to jump to Tank #9 to fight a Cannonball cannon, a Rocky Wrench, and a Bob-Omb launcher. Wait for Tank #7 to appear before hopping to it (land on the Cannonball cannon) and deal with the Rocky Wrench before collecting the Power-Up from the ? Block. Tank #5 starts with a Cannonball cannon, followed by a Rocky Wrenchon top as you move right to Tank #6 to face two Cannonball cannons on the front, a Rocky Wrench up top, and a Bob-Omb launcher off the back. ![]() Continue right to pass another Cannonball cannon, a Bob-Omb launcher, and then a couple more Cannonball launchers to finish Tank #2.Īn Exhaust Port, a Rocky Wrench, and a Bob-Omb launcher adorn Tank #3, so jump from Tank #3 to Tank #4 to avoid the Bob-Ombs below to fight a Rocky Wrench. ![]() Grabbing Hand Ambush Hand Trap Scene #1: Raccoon Leaf Hand Trap Scene #2: Raccoon Leaf Hand Trap Scene #3: Raccoon Leafīowser sends out the big guns right off to get you, so fight your way across the Tanks, starting with going past Tank #1 to set foot on Tank #2 to pass a couple Cannoball launchers to find a Bob-Omb launcher.
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